﻿using System;
using System.Collections.Generic;
using System.Text;
using SwinGame;

namespace SurvivalNN.src
{
    interface IPropController
    {
        void SetTargetModel(IEntitySubModel model);
        event EventHandler<MovePropEventArgs> MovePropHandler;
        void MovePropAction(bool isRelative, Vector v);
    }
}
